To call the commentary from this era "laughable" is perhaps too diplomatic. Off the pitch, things were considerably less polished during these formative years. Who can forget the little grey guy’s told-off-toddler grimace? Goal Storm, first released in the US in December 1995, marked the beginnings of the PES franchise. One idea that, sadly, had diminished over the years is player morale being represented by bouncing smiley faces on the line-ups screen. And there are nine different in-match tactic tweaks available, such as Zone Press and Overlap. Pacing is on just the right side of leisurely, allowing for patient approach play and intricate passing. The basic control scheme is near-identical, other than crosses assigned to R2 and one-twos activated with L2. ISS Pro, and its three PS1 successors, showcase gameplay fundamentals that have survived to this day. “It’s just because he loves finishing seabass,” explains long-time colleague Akiyoshi Chosokabe, who joined Takatsuka’s team as a designer in the mid-‘90s.)
#Pes 6 vs pes 7 series
(As an aside, there’s no great mystery behind the series chief’s unique nickname. Recreating the beautiful sport was ISS Pro’s objective from the outset, with a focus on build-up play and intelligent off-the-ball running, both of which would become series mainstays under Seabass’s tutelage. The best whack-a-goal efforts of the preceding decade ( Sensible Soccer, FIFA, Actua Soccer, and International Superstar Soccer) all merited acclaim for their moreish action, yet none could truly claim to accurately simulate real football. With Takatsuka at the helm, Goal Storm became ISS Pro, and quickly became the sports game of choice for discerning fans with PlayStations.
#Pes 6 vs pes 7 pro
His name? Shingo "Seabass" Takatsuka.īy clicking 'enter', you agree to GameSpot'sĮnter "ISS Pro Evolution (1999) contained the immortal line, 'a great game, just a shame someone had to lose,' after a 1-1 draw." But much of this changed when a new director was sworn in to take command of the series. It’s a frantic, end-to-end shot-fest that in no way hints at its future as a precise soccer sim. Both series co-existed and remained distinct, other than Tokyo’s game eventually adopting the "ISS" acronym in its later years.Īlthough Goal Storm (known in Japan as World Soccer Winning Eleven) kick-started PES, when playing it today it's hard to find the series' DNA, other than in the theatrical commentary. By contrast, International Superstar Soccer traces its ancestry to 1992’s Hyper Soccer on the NES, and was made some 300 miles west, in Osaka. PES was in fact born in the 1995 PS1 exclusive Goal Storm, developed at Konami's Tokyo studio.
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Yet while there’s a touch of romance to the tale, it isn't factually correct. It’s a phenomenon many devotees believe was born on the SNES, starting out as International Superstar Soccer.
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These are the fictitious cult figures who helped turn Konami’s Pro Evolution Soccer series into one of the most revered football game franchises of all time. Yet to utter their names evokes nostalgia of a blissful, almost mythical era. In the eyes of a significant number of football game obsessives, the greatest names in the sport’s history have never appeared on the pages of a Panini album or cover of Four Four Two.